Unique Player And Followers Redux
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Instagram is a popular online social media platforms to share photos and videos. This Facebook-owned platform has more than a BILLION monthly active users. Everyone on Instagram wants to be famous with thousands and millions of followers and a couple of thousands of likes on their photos. Instagram is all about style and creativity. The more creative you can be with your photos, bio, caption, username, and hashtags the more follower you will get and get a huge number of likes on your photos. A cool and creative Instagram username is also as important as your caption and hashtags are because a user is known by its username first then by his/her content.So the first step for every Instagram users should be to find a good Instagram name for their profile.
The guns need to feel unique and pack a punch. The enemies need to be aggressive and keep the player moving. It’s these basic ideas that Hard Reset Redux gets right. Sadly, there isn’t much.
A good name also attracts new followers and others to view your profile and follow later. As I said, Instagram has more than a billion users, and that means like you a billion other boys and girls also want to find good/cute usernames for their Instagram profile. With so many users, there is a shortage of good names.
Many names you can think of are already claimed by others, and this is the case with most Instagram users now. Table of Contents.1600+ Cool 😎 Instagram Name Ideas for Boys and GirlsAll the names are freshly added to this list that means almost all the usernames in this list are not claimes or not taken by anyone yet. But be quick and claim your name before somebody else does. You are free to use these names as you wish. You may add them to your bio or use as your username. Now it is your turn to make your IG profile stylish and unique and I hope now you’ll ditch using cheesy names like “PrinceBhakat143”.These names contain all kind of names for different people and purpose.
You can find Instagram usernames for girls, for boys, cool Instagram usernames, funny Instagram names, creative names, catchy Instagram names, lit names, unique names for Instagram and many more. So, get ready.Before we go to the list, how about you share this article on Twitter with your friends?clicktotweet tweet=”1600+ new and cool 🆒 Instagram usernames for both girls and boys. Quote=”1600+ new and cool 🆒 Instagram usernames for both girls and boys.” theme=”style3″. Hi BuggyCouch KingAllonixiePeace HugThreebetterthan2BasentosaiWarrior In PainHoney Blossom DimplesCoveraligoeHello GoodbyeWinning MobCrescentesDaily Punchthe con she called loveDailynnecotAngel DollLil Puppy DogDextrolTwin butterflyOpera Of DreamsCommentalSilly NinjaGuillotineCommentsAloneDarkgoodatthis123AmyWalkerLuisWork of hollyNeed CristinaLove SpeederTigger FreshSurvival WindImaCompleteCyclePathDavidBeyond HoldsMr.
Unique Player And Followers Redux Lyrics
Stamina Redux ReduxWith 1.10 on the horizon, I’ve been doing a lot of thinking about what I would change about BNW if I had the hacking expertise (I’d like to make my own patch, someday). Above all else, I would try to streamline stamina to make it simpler and more intuitive. The change I am proposing runs the risk of making stamina useless again, and invalidating some character builds. I realize I am opening a very large can of worms here, but I am very curious to hear thoughts about how I could mitigate this impact.Basic ConceptRename “Stamina” to “Heart”, conceived as a hybrid of a character’s endurance and bravery. Seems like a neat idea, even if only just as something of an alternate take on the current Stamina usage, especially since for once it's a suggestion wanting to push Stamina more toward a concise defensive stat instead of asking for more Stamina based magic attacks in the game.One problem I see though is doing it right would require a big esper rebalance and redistribution so more characters have access to at least a +1Mag boost of some kind. (Though I gotta admit the idea of a magic based Sabin amuses me, he would finally have a reason to use Quake!
Lol)If the stat name was to be changed though, I would probably rename it something other than Heart as that sounds like something straight out of Captain Planet.Maybe Vitality? That seems to be what other modern FF games go with nowadays, though I'm admittedly not that good at coming up with names for things myself. The whole point is that stamina is useful. If it’s only now a defensive variance stat (on top of regen ticks/sap/etc), that’s a lot less useful than before.You also lose all the customization of stamina builds and weapons, vigor characters get a substantial nerf from the loss of physical variance mitigation and pure stamina builds are way less interesting or relevant.There is a huge evasion penalty when covering btw. I always take the animations with a grain of salt and wouldn’t worry a ton about their realism when balancing how things work.So my question ultimately is: why would you do this? Sure it makes it simpler to understand what Stamina does - but is that really that important?
Is it that complex as it is now? It affects a line of heals, it affects regen ticks/sap/morph, status mitigation, and is a damage stat for some abilities/weapons. That’s not that hard to figure out.Edited January 10 by Mishrak. So my question ultimately is: why would you do this?To better answer the question why, allow me to pose a hypothetical:What if we re-purposed the “Speed” stat by equalizing everyone’s ATB rate and changing several attacks/heals to use “Speed” in their damage calculation? It would definitely create several new character builds, but I think, despite its added complexity, it would hurt the.depth.
of character building.Vigor/Magic as opposing damage sources makes characters 2D, but adding Speed as a third damage source doesn’t make them 3D - it makes the existing 2D plane larger. On the other hand, adding Speed (in its current implementation) makes characters 3D.My goal would be to make characters fully 4D with an implementation of Stamina that provides a unique dimension to character building.
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BNW already does this to a large extent (particularly via Tank n Spank, status mitigation, damage reduction) - but I am curious to see if I could make the stat stand completely on its own.I imagine this problem was debated extensively during development of the Stamina Redux patch, and I would not be surprised if there truly is no alternate approach that would satisfy the requirements I’m setting forth. But still, I think it’s an interesting puzzle to try to sort out, even if just for my own enjoyment. I don't see your point, if abilities that use Stamina in their Damage calculation are given to some character that make their Stamina Build a unique aspect, that neither Vig or Mag build could get (not to their full potential). As a slightly different approach to my suggestion above, you could make 'Spirit' (Stamina) the source of all restorative magic and defensive behavior. Severing restorative magic from damaging magic would constitute a new character dimension without distracting from the opposing damage stats Magic/Vigor. This approach would also be intuitive for veteran RPG players.
With this approach, the changes are:. Vigor loses its damage reduction, but gains Counter% bonus. All restorative espers/magic/tools/bushido/blitz/rage/dance/slots - Spirit (except drain). Rock/Shrapnel/Tentacle rages, GP Toss - VigorSome Implications:Sabin would need access to Magic boosts, Gau might prefer Vgr+1/Mag+1 instead of Stamina, and Cyan's now-magic-based Bushido might be repurposed as primarily status attacks. Current stamina builds that can output lots of damage (???, Terra Morph, others?) might become too powerful as healers.
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In general, you would build your mages as either Black or White, and only balanced fighters could capitalize on Cover+Counter. I would expect these changes to encourage more strategic decisions regarding team planning, since fewer characters will be equally effective as healers and damage dealers.Edited January 10 by Bropedio. I think a lot of people think that it's weird that Stamina is used in damage calculations. I kinda of like the spirit of the suggestion, that 'Heart' (why Heart?
What's wrong with Stamina?) would be a purely defensive stat, but I think you're going to find that it falls apart in application. Balancing would be a nightmare. It has to be very effective for it to trump a standard Vigor or Magic build, which means enemies have to become a lot stronger, which means the mod will become a lot more punishing to players who don't want or understand how to build a purely defensive Stam-Tank. And every party would essentially require one.I just don't see it working out.I also disagree with this. Never Evade while CoveringThe in-game cover animation suggests that you are using yourself as a physical shield, so you should always take the hit.The animation shows the character throwing themselves in front of another character to defend for them. Why would they not attempt to use their shield or weapon to block said attack? As it is, I don't even like the 50% evade penalty. A lot of times it makes a cover character a detriment for the player, which feels terrible since the cover character required a an investment on the player's part.
I tend to think of the current implementation of Stamina as a sort of 'Spirit' stat already, as I feel most of its uses fit such a theme. I see it as embodying the character's measure of willpower, determination, bravery, resilience, etc., moreso than just a measure of durability as the word 'Stamina' might suggest.On the subject of how such a Spirit stat could contribute to healing, I don't think it necessarily would have to be used as the casting stat. Imagine it instead contributing to the amount healed based on the target's score — like an inverse of its current role in magical damage variance mitigation, or an X/256 bonus healing factor, or somesuch. It would go hand in hand with Regen ticks on making high Stamina characters bounce back faster, synergizes with Stamina's tanking role, etc.